Every component has a lifecycle that starts when it is created, and ends when it is destroyed. There are a handful of functions that allow you to run code at key moments during that lifecycle. The one you'll use most frequently is onMount
, which runs after the component is first rendered to the DOM.
In this exercise, we have a <canvas>
that we'd like to animate, using the paint
function in gradient.js
. Begin by importing the onMount
function from svelte
:
<script>
import { onMount } from 'svelte';
import { paint } from './gradient.js';
</script>
Then, add a callback that runs when the component mounts:
<script>
import { onMount } from 'svelte';
import { paint } from './gradient.js';
onMount(() => {
const canvas = document.querySelector('canvas');
const context = canvas.getContext('2d');
requestAnimationFrame(function loop(t) {
requestAnimationFrame(loop);
paint(context, t);
});
});
</script>
In a later exercise, we'll learn how to get an element reference without using
document.querySelector
.
So far so good — you should see gently undulating colours in the shape of the Svelte logo. But there's one problem — the loop will continue even after the component has been destroyed. To fix that, we need to return a cleanup function from onMount
:
onMount(() => {
const canvas = document.querySelector('canvas')
const context = canvas.getContext('2d');
let frame = requestAnimationFrame(function loop(t) {
frame = requestAnimationFrame(loop);
paint(context, t);
});
return () => {
cancelAnimationFrame(frame);
};
});
<script>
import { paint } from './gradient.js';
</script>
<canvas
width={32}
height={32}
/>
<style>
canvas {
position: fixed;
left: 0;
top: 0;
width: 100%;
height: 100%;
background-color: #666;
mask: url(./svelte-logo-mask.svg) 50% 50% no-repeat;
mask-size: 60vmin;
-webkit-mask: url(./svelte-logo-mask.svg) 50% 50% no-repeat;
-webkit-mask-size: 60vmin;
}
</style>